The age of virtual reality is approaching

The age of virtual reality is approaching

Virtual reality has been with us for a few decades now, and yet it's not a very widespread phenomenon, at least not yet. However, this could change in the relatively near future, perhaps through the Metaverse.

This artificial world is another interesting project from Mark Zuckerberg, the founder and owner of Meta, formerly known as Facebook.

Why should we care?

Simply because Mark Zuckerberg has ambitions to attract as many people as possible into his virtual kingdom, and given how successful he was with Facebook, it's not wise to underestimate the Metaverse.

Although it is still in its infancy today, hard work is continuously being put into it and the owner of the world's largest social network is placing enormous hopes and resources into it.

The Metaverse is intended to function as a real virtual world, in which we create our own avatar, through which we communicate with other avatars and generally interact with the environment.

So far, it sounds like a very cheap version of World of Warcraft. The main difference here is that a person does not enter the virtual world through a monitor, but uses special VR glasses for this purpose.

Thanks to this device, we will be able to perceive the Metaverse with our own eyes and immerse ourselves more deeply into it.

It is not a cheap affair

Given that VR glasses and other accessories are not exactly the cheapest things today, it is not expected that the Metaverse will expand widely tomorrow or next week.

Most people simply will not buy a device for fifteen thousand crowns. Moreover, this is just the basics, as the virtual world must be run on a computer, and certainly not just any basic model for a few thousands will suffice.

The biggest current obstacle for the massive expansion of the Metaverse is therefore its cost availability, or rather unavailability. However, this is not the only hitch. A world where thousands and millions of characters will move must also be interesting and beneficial for users.

And this could be an even bigger problem than the cost of hardware.

A real world made of ones and zeros

Zuckerberg likes to present the Metaverse as a much more sophisticated alternative to the internet, which we usually access using computers and smart mobile phones.

Through them, we can easily find the necessary information, arrange a meeting, handle emails, or participate in company meetings.

The above-mentioned activities should also be possible in virtual reality, which will, however, involve a person much more in everything that is happening.

While we are able to perceive our surroundings when working on a computer or a mobile phone, once we get into the Metaverse, we become part of a new world made up of ones and zeros.

On the one hand, this could mean a lot of positives, especially in the field of communication, but on the other hand, there is also a risk of complete detachment from reality. Even today, getting some people away from the computer is a probleme. 

The future is uncertain

When virtual worlds offer the same, but with much greater immersion, there is a high probability bordering on certainty that a part of society will become dependent on the Metaverse, or potentially on competing projects.

The question is how large a portion of the population will be affected and how difficult it will be to rid them of their dependence. However, only the future will provide us with the answer to that.

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