About the program
17 very simple treasures await you in this game. This is a Challenge Tour type game, i.e. the order of questions is fixed in both virtual and outdoor game. The individual treasures are logically and narratively linked to each other.
As members of Lord Snackbar's traveling party, you will try to win the world's most famous competition, the Amazing Race. You'll also overcome obstacles set up by a treacherous enemy.
But most of all, you'll have a lot of fun. The questions feature engaging graphics. They are graphical or textual with no need to calculate.
For whom the game is suitable
This is the simplest and shortest escape game from our production. We have created it for occasions when the client has limited time on the agenda. It is therefore suitable, for example, as a program supplement to a congress, training session or meeting.
The game is socially correct and suitable for conservative collectives.
If you play the game in virtual form, you can complete the entire program in 60 minutes. The game is facilitated by an instructor from the virtual studio.
10 min - rules and control via Zoom, Ms Teams or Google Meet
45 min - realizaion of the game, individual teams are grouped in the Breakout Rooms
05 min - evaluation and announcement of the winners
If you would like to realize the game in its outdoor version, the appropriate time allowance is around 1.5-2 h. This will depend on how far from each other we place the individual treasures in the terrain.
The treasures have a fixed order and its therefore preferable to make a circle of them. This makes it very likely that teams will move more or less together. In the case of the outdoor variant, we recommend a programme for a maximum of 40 people.
15 min - rules, tablets and app controls, division into teams
70 min - realization of the game in the field
15 min - return, evaluation and announcement of winners