The Five Best Tools for Gamification

The Five Best Tools for Gamification

The game awakens emotions in a person. While playing, we forget about worries and stress. We experience pleasant tension, excitement, joy. The same effect is brought to the world of e-shops by gamification.

What are the best tools and platforms for creating gamified sales campaigns? We have a tip for you on the 5 best ones.

1. Gametize 

Gametize is a flexible platform for creating gamified campaigns. Users rate it as one of the simplest to operate.

The developer's official website claims that creating a gamified sales campaign will take only 5 minutes for anyone.

Gametize offers a wide range of features and tools, from creating competitions, challenges to rewarding loyal customers.

2. Badgeville 

Badgeville is our second tip for creating gamified sales campaigns. Badgeville primarily works with the following tools:

  • Behavior Engine – recognizes and subsequently rewards customer behavior,
  • ‚ÄčEngagement mechanics – actively engages visitors in real-time feedback process,
  • Detailed analysis of customer behavior,
  • Widget Studio & Developer Tools – allows setting different layers of engagement in their interface.

3. Bunchball 

Bunchball is another popular tool for creating gamified sales campaigns.

It is a cloud-based software, aiming to improve end customer loyalty to a particular company and their online engagement using gaming mechanisms.

It offers a relatively extensive set of features and analytical tools that allow tracking campaign performance and measuring its success.

Bunchball also provides the possibility of connecting with social networks or other platforms.

4. Punchh

Punchh is a specialized platform for gamification, especially in the gastronomy sector (mainly restaurants) and retail.

It helps restaurants and retail brands create gamified sales campaigns that motivate end customers for loyalty and repeat purchases.

5. is the last tool for creating gamified campaigns, this time with a focus on social media. The platform mainly allows the following possibilities:

  • Creating and tracking individual performance indicators,
  • Designing and implementing competitions,
  • Rewarding customers for their personal activities on social networks.

And what about education?

Did you know that gamification elements are also included in applications intended for private use or teaching in schools?

The most popular ones are, for example, Habitica for tracking personal goals, Duolingo for language learning, or Kahoot! for creating interactive courses.